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Other UI changes include a new, modular design for the main toolbar (shown above), and further progress in the ongoing process of converting existing icons for Hi-DPI displays. The UI has also been updated to the Qt5 framework, and features the option to tear off and dock many of the interface elements in order to create custom layouts.Įlements that can be rearranged in this way include the timeline and many of the menus, although not the viewport, according to this thread on Autodesk’s forum. There is also a new Node Properties window with better descriptions of operators and compounds, and the compiler has been “significantly improved”. Handling of type has been improved, meaning that it is no longer necessary to add extra nodes to graphs to indicate the type system, while a new Live Type option calculates type in the editor on the fly. mcg format simply by dragging them onto the viewport. The Max Creation Graph (MCG), the node-based programming environment introduced in 3ds Max 2016, has also been updated.Īlthough there are 78 new operators, most of the changes seem to be workflow-related, including the option to import graphs in. It is also possible to convert existing spline objects to motion paths, or vice versa. Users can manipulate the form of paths, or add and remove keys, with changes also being reflected in the track view.
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